Skills

Effective Skill

Many bonuses and penalties refer to an "effective" skill. When a character's effective skill is modified, that skill is treated as if it had the modified number of ranks (minimum 0), regardless of the character's usual Tier limits. Unless otherwise noted, all other bonuses and penalties simply modify the results of a character's tests with that skill. An effective skill never changes a character's attributes.

Free Ranks

Certain features may grant characters free ranks in skills and specialties. These free ranks always begin with the cheapest ranks available, and cannot increase the ranks past the maximum allowed (by Tier or Prereqs).

Body

Your physicality, brawn, and toughness.

  • Athletics (Moving long distances or over difficult terrain, bringing your strength to bear)
  • Block (Intercepting harm with objects, usually shields)
  • Brawling (Fighting with tooth and claw)
  • Melee (Using close-combat weaponry)
  • Resistance (Fighting off poisons, drugs, and pain)

Grace

Your agility, dexterity, and ability to move.

  • Ballistics (Aiming attacks at range)
  • Coordination (Maintaining balance and poise)
  • Discretion (Staying out of sight and keeping unheard of)
  • Finesse (Delicate finger-work and sleight of hand)
  • Mobility (Flexibly positioning your body to your benefit)

Intellect

Your memory, base of knowledge, and use of logic.

  • Calculation (Logic, accounting, and all manner of numbers)
  • Culture (Knowledge of people, languages, and etiquette)
  • Philosophy (Knowledge of the world, the planes, and other sciences)
  • Pilot (Controlling mounts, ships, and other vehicles)
  • Survival (Subsisting in the wild)

Personality

Your likability and sheer force of will.

  • Diplomacy (Getting people to see your way)
  • Deceit (Lying, disguises, and misdirection)
  • Intimidation (Scaring the hell out of people)
  • Resolve (Resisting mental effects)
  • Showmanship (Performance and ostentatiousness)

Perception

Your ability to see the unseen and hear the unheard.

  • Awareness (Noticing details in your environment)
  • Empathy (Understanding people)
  • Search (Methodical investigation)
  • Tactics (Visualizing potential actions and outcomes)

Craft

Your aptitude with solid, handsy activities. These skills are often different per setting, with the skills associated with the Realm of Drayora presented below.

  • Alchemy (Mixing strange reagents to create fantastical but non-magical effects)
  • Armory (Weapons and armor)
  • Artifice (Fine crafts, such as jewelry and rune-etching)
  • Culinary (Food, in all its splendor)
  • Engineer (Structures and vehicles)
  • Medicine (First aid and physiology)
  • Security (Locks and traps)
  • Spellcraft (Devising and casting powerful spells)